Today, we’ll be discussing Dual Force’s unique resource system; how it’s different from other games, how it impacts playing your cards, and some ways it can affect your deck’s strategy. We’ve got a lot to cover, so let’s dive right in! Information below is from the official DC Dual Force website.
In DC Dual Force, cards have a single cost symbol in the upper-left corner of their frame: Bronze, Silver, or Gold.



To play a card, you just need to spend the resource that matches the cost shown. Need to play a Silver card? Use a Silver resource. Gold card? Gold resource. Pretty simple right?
Let’s take a look at how many resources you will be granted on each turn of the game:

At the start of each game, you’ll only have access to a single Bronze resource. On your next turn you will generate two Bronze resources, allowing you to play two Bronze cards. Your resources will then ‘upgrade’ over the next few turns.
Your resources are displayed directly on the game board.

At the start of each turn, your resources will refresh, allowing you to spend them again. Unused resources from your previous turn don’t carry over, so spend ‘em if you got ‘em! After the first turn, you’ll have two resources each turn, allowing you to play two cards every turn.


On turns three and four, you will start generating Silver resources instead of Bronze. You can use them to play Silver cards, which are typically stronger than Bronze. You can also use a Silver resource to play a Bronze card if you need to, but there is no rebate or inherent advantage for doing so.


Starting on turn five, you’ll generate a Gold and Silver resource each turn. Gold resources can still be used to play Bronze and Silver cards, but again there is no rebate or advantage for doing so.
Gold cards are the most impactful cards in Dual Force and playing the right Gold card can be the difference between winning and losing a close match!


While Gold cards are typically the most powerful, they do have some downsides. You can’t play your Gold cards on your early turns, and even once you reach turn five, you can only play one per turn. This is because your resources stop ‘upgrading’ once you reach turn five. You will generate Gold and Silver each turn from then on.
There are also some cards that do not have one of the three resource costs we mentioned. These cards are “free” and have an empty cost symbol, which looks like this:

Playing a free card doesn’t require or expend any of your resources, so you can actually play more than two cards per turn if some are free!


There are also some card effects that generate resources. Effects like these can let you play more cards than you normally could, or play expensive cards earlier than expected.


While we plan to cover slightly more advanced concepts like deck building in future blog discussions, I wanted to briefly mention how the resource system can influence your deck’s overall strategic gameplan.
Using a lot of cards of a specific cost in your deck can alter your effectiveness at various points in the game. For example, if your deck is mostly Bronze and Free cards, you might be able to play more cards early in the game and quickly overwhelm your opponent.


If your deck relies more heavily on Gold cards, you’ll be hoping to extend the game a bit longer so you can take advantage of all your heavy hitters, or recover from your opponent’s aggression with a powerful Action.


Well, that’s about everything we need to cover. I hope you enjoyed reading more about the resource system in DC Dual Force. We hope you’ll enjoy playing with it as much as we have, and we look forward to hearing your feedback. See you next time.