How to Play DC Dual Force

An overview on how to play DC Dual Force: The board, gameplay, and building a deck.

This is a basic overview on how to play DC Dual Force. Information below is from the official DC Dual Force website, covering the battlefield, gameplay, and building decks with your cards. You can also see this in action in the trailer.

Board Overview

The Multiverse in the palm of your hand! Everything you need to know about battle in DC Dual Force can be shown on a single screen. Check it out!

Board Overview

Your Hand

Every turn you draw a card from your deck and add it to your hand. Your hand is at the very bottom of the page.

Your Recruits

Your Leaders

Your two Leaders always start in the bottom left and right of the gameboard. The bottom right indicates its current health. If its health drops to zero, it is KO’d and removed from the board. If both your Leaders are KO’d, you lose.

Your Leaders

Leader Powers

Leaders have unique powers you can use for special advantages. When the glowing bar at the top of a leader card is full, its special power is ready to use. Click the number at the top of the Leader to activate its power. Often this grants the Leader some Power for the turn so they can Attack.

Leader Powers

Your Resources

Resources are displayed in the space between the upper and lower boxes where Recruits and Leaders can be played. Each turn players will have access to up to two resources. Players will first have access to BRONZE before upgrading to SILVER and finally GOLD. GOLD cards are the most powerful cards in the game. Higher resources can be used to play lower cards.

Your Resources

Your Recruits

Recruits are allied characters that protect your leaders and take down your enemies, playable in any spot on your side of the gameboard. Recruits can’t attack the turn they are played, but immediately protect any unit behind them.

Your Hand

Enemy Leaders

Achieve victory by taking out the enemy Leaders. Use your Leaders and Recruits to take down the enemy Leaders by reducing their [DEF] to zero. Remember, you need to KO both to claim your victory! Enemy Leaders always start in the upper left and right of the gameboard.

Enemy Leaders

Enemy Recruits

Enemy Recruits will defend their Leaders. You must fight through them first before you can attack the Leaders with your characters.

Enemy Recruits

Playing Dual Force

Let’s walk through the opening turns of a typical DC Dual Force game.

Playing Dual Force

Draw Your Starting Hand

After leaders are automatically deployed to their corners, you draw your opening hand, replacing any cards you don’t want at the start of the game. Once both players accept their hands, battle begins.

Draw Your Starting Hand

Draw a Card

You automatically draw a card from your deck at the start of your turn. Some cards will allow you to draw additional cards as well.

Draw a Card

Play Your Cards

Each player starts with only one Bronze resource at the beginning of the game before leveling up in later rounds, so early plays will be limited to lower-tier cards. Consider playing a recruit in front of a leader to protect them.

Play Your Cards

Attack

Click and drag a ready recruit to an enemy to attack. Defenders and attackers will both deal damage to each other at the same time, so choose your targets wisely.

Attack

Activate Your Leader Power

Leaders gain a charge each turn. Once they’ve accumulated enough charges, click the top of the Leader frame to activate them. Many Leaders will gain the ability to attack like Recruits, but only for the turn. You’ll have to accumulate charges to attack again in the future!

Activate Your Leader Power

End Your Turn

After you’ve made all your moves, click ‘End Turn’ to see how your opponent will answer. Will they protect their leader with a recruit of their own? Get ready to think ahead and adapt your strategy.

Building Your First Deck

Welcome! Get ready to break out your utility belt and start crafting some decks of your own. Here are some easy steps to get you started.

Building Your First Deck

Choose Your Leaders

Each leader is supported by a faction, which determines the cards you can use in your deck. For example, the Tactics faction provides many cards that allow you to build around Batman’s gadgets.

Choose Your Leaders

Adding Recruits and Actions

You’ll need to build a deck with 20 cards from each of your Leader’s factions for a total of 40 cards. Keep your deck’s strategy in mind as you build to support your Leaders.

Adding Recruits and Actions

Adjusting Your Resource Curve

One of the best ways to improve your deck is to make sure you have cards that can be played at all stages of the game. Make sure to include a mix of cards of all costs - Bronze, Silver and Gold as you build your deck.

Adjusting Your Resource Curve

Playing and Editing

Now it’s time to get out on the streets! Put on your cape, pull on your mask, and play your deck! As you play, you may find that some cards work better in your deck than others. Don’t be afraid to make adjustments as you learn through play. Good luck!

Playing and Editing
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