This is a basic overview on how to play DC Dual Force. Information below is from the official DC Dual Force website, covering the battlefield, gameplay, and building decks with your cards. You can also see this in action in the trailer.
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Every turn you draw a card from your deck and add it to your hand. Your hand is at the very bottom of the page.
Your two Leaders always start in the bottom left and right of the gameboard. The bottom right indicates its current health. If its health drops to zero, it is KO’d and removed from the board. If both your Leaders are KO’d, you lose.
Leaders have unique powers you can use for special advantages. When the glowing bar at the top of a leader card is full, its special power is ready to use. Click the number at the top of the Leader to activate its power. Often this grants the Leader some Power for the turn so they can Attack.
Resources are displayed in the space between the upper and lower boxes where Recruits and Leaders can be played. Each turn players will have access to up to two resources. Players will first have access to BRONZE before upgrading to SILVER and finally GOLD. GOLD cards are the most powerful cards in the game. Higher resources can be used to play lower cards.
Recruits are allied characters that protect your leaders and take down your enemies, playable in any spot on your side of the gameboard. Recruits can’t attack the turn they are played, but immediately protect any unit behind them.
Achieve victory by taking out the enemy Leaders. Use your Leaders and Recruits to take down the enemy Leaders by reducing their [DEF] to zero. Remember, you need to KO both to claim your victory! Enemy Leaders always start in the upper left and right of the gameboard.
Enemy Recruits will defend their Leaders. You must fight through them first before you can attack the Leaders with your characters.
Playing Dual Force
Let’s walk through the opening turns of a typical DC Dual Force game.
Draw Your Starting Hand
After leaders are automatically deployed to their corners, you draw your opening hand, replacing any cards you don’t want at the start of the game. Once both players accept their hands, battle begins.
Draw a Card
You automatically draw a card from your deck at the start of your turn. Some cards will allow you to draw additional cards as well.
Play Your Cards
Each player starts with only one Bronze resource at the beginning of the game before leveling up in later rounds, so early plays will be limited to lower-tier cards. Consider playing a recruit in front of a leader to protect them.
Click and drag a ready recruit to an enemy to attack. Defenders and attackers will both deal damage to each other at the same time, so choose your targets wisely.
Activate Your Leader Power
Leaders gain a charge each turn. Once they’ve accumulated enough charges, click the top of the Leader frame to activate them. Many Leaders will gain the ability to attack like Recruits, but only for the turn. You’ll have to accumulate charges to attack again in the future!
End Your Turn
After you’ve made all your moves, click ‘End Turn’ to see how your opponent will answer. Will they protect their leader with a recruit of their own? Get ready to think ahead and adapt your strategy.
Building Your First Deck
Welcome! Get ready to break out your utility belt and start crafting some decks of your own. Here are some easy steps to get you started.
Choose Your Leaders
Each leader is supported by a faction, which determines the cards you can use in your deck. For example, the Tactics faction provides many cards that allow you to build around Batman’s gadgets.
Adding Recruits and Actions
You’ll need to build a deck with 20 cards from each of your Leader’s factions for a total of 40 cards. Keep your deck’s strategy in mind as you build to support your Leaders.
Adjusting Your Resource Curve
One of the best ways to improve your deck is to make sure you have cards that can be played at all stages of the game. Make sure to include a mix of cards of all costs - Bronze, Silver and Gold as you build your deck.
Playing and Editing
Now it’s time to get out on the streets! Put on your cape, pull on your mask, and play your deck! As you play, you may find that some cards work better in your deck than others. Don’t be afraid to make adjustments as you learn through play. Good luck!